Having arranged a fluffy game at the Hampshire Hammerers, I though I'd head back towards one of my early 3rd Edition Nighthaunt lists, with a Black Coach.
Having been given the first turn against a Living Cities army, I held back, cautiously advancing onto the bottom right objective, and score 5 points for hold 1, 2, more, and desecrating lands. I was ready to use the coach next turn as necessary.
But that opportunity never arrived.
On rushed Drachya Hammerdryath and a horde or archers from just off the board, and shot my coach to pieces.
It never moved.
What it did do is stop those archers shooting more more important command models - Lady Olynder, a Spirit Torment, and a Guardian of Souls 'lived' to run away. And they ran exactly as far as needed to be out of the threat range.
One unit and one spell did some really good things for me though.
This was the first time I'd used Dreadscythe Harridans in Qcuisilver Dead, and they were really good. Unsurpring against the Phoenix Guard who usually have a 4+ ward, which they can ignore. But loads of low quality attacks into moderately armoured foes worked wonders.
And the Purple Sun was once again outstanding, increasing rend, and doing about 20 mortal wounds to Drycha through the game. Not an effect I take the Sun for, but useful when it happens.